Unlike the weird board game mash-up of the Magnavox game, Atari’s title had a lot more in common with what became the survival horror genre. A second player adopted the role of the resident ghost, and before the game began would hide in one of the clue boxes while the detective player kept their real-life eyes closed.Ītari also released a game called Haunted House on the VCS, which, despite the title, had little to do with its forebear, barring a similar setting. Via a rather attractive overlay placed on your TV screen, one player controlled a ‘detective’ (represented by a dot – a ‘dotective’, perhaps) as they wandered through the titular home searching for clues. The first game to pay a nod to the horror genre was Haunted House on the Magnavox Odyssey. Frankly, it would’ve felt like sweet release. Heck, I was so nauseous for most of my time playing Resident Evil VII in VR that I focused mainly on trying not to barf, and wouldn’t have cared if a large bat had flapped through my living room window and begun chewing on my neck. However, I can’t even think of a moment when I might’ve jumped, even with all those lurking fungus people. I was worried about the fate of Joel in The Last of Us, to the point I gasped out loud when (spoilers) he fell off that balcony in the hospital. I mostly just got wound up that I appeared to have wasted money on a hide-under-the-desks simulator. Alien: Isolation stressed me out, but I can’t say I was ever scared by it. Have I ever been scared by a game? It’s hard to say.
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